Pages

Latest Games and Software

Showing posts with label Apple. Show all posts
Showing posts with label Apple. Show all posts

Saturday, October 9, 2010

Review: Apple TV

Apple is a pioneer in many fields, but in the race to connect our TV sets to the internet, it's been lagging badly.

Three years ago, the company put out a small box called the Apple TV that brought iTunes movies to the TV set, but it was too cumbersome and expensive to be a success. Now, there's a new, revamped and cheaper Apple TV, costing $129. It mainly represents Apple catching up to what competitors have been doing in the intervening years. However, with Apple being Apple, it also has some nifty features that set it apart.
So what is the Apple TV? Every time I write about it, I feel compelled to point out that despite the name, it's not a TV set. It's a black box that comes with a small remote. You connect it to your TV set either directly or through a receiver. It shows a computer-like interface on the TV screen, which you navigate using the remote's buttons.

To connect the Apple TV to the internet, you enter the password for your Wi-Fi hotspot, or connect the box to your router with an ethernet cable. Once online, you can start renting TV shows and movies from Apple. You can also watch internet movies in the US from Netflix, if you have an account.

In setup and operation, the new Apple TV is simpler than the old, which was more like a small computer, with a hard drive of its own. It was designed to download shows from iTunes or your computer, then play them back. By contrast, the new one has no hard drive, which makes it smaller and cheaper, and it is designed to play video as it "streams" from the internet rather than storing them. That means you don't have to worry about the hard drive filling up, either.

So far, so good. But my main problem with the Apple TV business model is still very much a problem. When you rent a movie - usually for $US4.99 if it's in high definition - and hit the "Play" button, you have 24 hours to watch it. If you can't finish it in one evening, you're going to have to cough up another $US4.99 to finish it. Watching a movie in one sitting is a distant memory from my pre-parenthood days, so this model simply doesn't work for me, and I'm sure I'm not alone.

There's nothing about the Apple TV itself that dictates a 24-hour movie lifespan. It's all Hollywood's fault. The only progress on this issue in the last three years is that we now have 48 hours to watch rented TV shows. So we have twice as long to watch shows that are a quarter of the length of full movies. Thank you, thank you, dear studios.

The Apple TV, does in the US, however, offer a cheaper way to watch movies. If you pay at least $US9 per month for a Netflix subscription, you can watch as much as you want of Netflix's streaming movies through the Apple TV. The image quality isn't quite as good as the rentals, the movies aren't as fresh and there's no surround sound, but this is good value for money.

Streaming Netflix movies on the TV is old hat, though. Two years ago, a small company called Roku brought out a small box very reminiscent of today's Apple TV. It cost just $US100 and did a good job. Since then, Netflix service has been extended to game consoles and DVD players. Some TV sets can even play Netflix movies by themselves, with no accessories of any kind.

I took a look at the Roku HD, an updated model of the original box. It costs $US70 and plays Netflix just as well as the Apple TV, though it's a bit bigger and the interface is not as polished. For $US100, you can get version that can connect to older TV sets that don't take digital inputs; Apple TV can't do that.

The Roku boxes don't play Apple or iTunes content, but can play rented and purchased movies and TV shows from Amazon.com, under similar terms. It also offers baseball from MLB.tv and streams from less-known providers. In the next few months, it's also adding Hulu Plus, which provides ABC, Fox and NBC shows for $US10 per month.

So why get an Apple TV instead? Well, it does play well with other Apple products. If you have a computer running iTunes at home, the Apple TV can reach into it to play movies and music from your hard drive, including purchases from the iTunes Store that you wouldn't be able to buy and store with just the Apple TV. Instead of the tiny and eminently losable remote, you can control the Apple TV from the touch screen of an iPhone, iPod touch or iPad.

Apple promises an even cooler feature in November, called AirPlay. A software update will let Apple's handheld gadgets stream photos, audio and video to the TV through the Apple TV, using Wi-Fi. That will be an easy way to get movies and photos you've shot yourself on to the big screen.

Like the Roku boxes, the Apple TV has the potential to save a lot of money for people who like watching movies and a few TV shows, but don't care much about news or sports and can put up with the 24-hour limit on rentals. If you're in that category, you can get rid of cable or satellite service in favour of a TV antenna and a Netflix subscription. Forget "100 channels and nothing on" - you'll have 15 channels and something always on, online.

It's a fine stop-gap solution for the problem of bridging the distance between the TV and the internet. In the longer term, standalone boxes like this will go away, and TVs will come with internet connections as standard. It will be interesting to see if Apple has a place in that future.

AP

Sunday, September 12, 2010

Appletell reviews the EarPollution CS40 headphones


Provides: Over the ear audio reproduction
Colors: Gray, yellow, blue, green, white, pink, red, black, white
Developer: ifrogz
Minimum Requirements: MP3 player or computer with an 3.5mm auxiliary jack
Price: $39.99
Availability: Now

EarPollution’s Comfort Series of headphones reminds me somewhat of the SkullCandy brand. Their aim is to be hip and to provide great audio quality at the same time. In terms of those two goals, I’d say the CS40 headphones do the trick. However, these headphones also focus on something that others might not: comfort. When EarPollution throws the words “comfort series” into this product line, they really mean it.
As someone who spends a lot of time listening to music, having headphones on all the time can become somewhat uncomfortable. However, with the large cushioning that EarPollution has put into these headphones, wearing them for a long time makes no difference at all. Better yet, the headphones themselves are lightweight, so they don’t pull down your head when you wear them. And to top it all off, extending or decreasing the length of the speakers is simple, providing for the best fit around your head. These headphones are almost like having a perfect pillow on which to sleep.
Another main reason I thoroughly enjoyed these headphones is because of the audio quality they pump out. The CS40s were able to get all the bass and sound I needed for my tunes. I could listen to deep bass like Akon and high jams like Taylor Swift (don’t judge me) with no issues at all. Needless to say, they beat Apple’s standard headphones hands down.

Tech Specs:

* Driver Unit: 40 mm
* Impedance: 32 ohms
* Sensitivity: 120 dB +/- 3 dB
* Frequency Response: 30 Hz to 20 kHz
* Cord Length: 1.2 m
* Plug: 3.5 mm
Lastly, the CS40s are hip. With a variety of different colors, you’re sure to be able to find one that matches your personal style. However, the design and form of the headphones are also nice. In other words, you don’t have to feel like a dork from the ‘70s while you’re riding on the subway with these headphones.

That said, there is one thing about these headphones that could be altered to make them that much better. As they’re built now, they don’t cover your ears enough to block out all external sounds. While you can turn them loud enough where this isn’t an issue, sometimes you want quiet music over a loud environment without having to worry about external noises seeping through.

In summary, the CS40 headphones are great all around. They’re comfortable for long amounts of time, the audio quality is superb, and the design is great. If you’re looking for a relatively cheap way to get into the over-the-ear headphone market, the EarPollution CS40 headphones are the way to go.

Flash Development On Its Way Back to iPhone

Apple said Thursday that it has lifted restrictions on its third-party developer guidelines for the mobile Relevant Products/Services operating system empowering the company's iPhone and iPad products. Apple's change of heart is all about wireless application neutrality and a welcome détente in the Apple versus Flash brawl, noted Al Hilwa, the director of application software development at IDC.

"It will be well received by the many developers who are skilled in languages and programming tools other than ObjectiveC -- the native language of the iOS SDK," Hilwa said. "There is now hope that other programming languages can be used to bring applications to the iOS platform."
Adobe To Revamp iPhone Tool

For example, Adobe Systems said is once again working with key industry partners to bring full web browsing with Flash Player 10.1 to a broad range of devices. Adobe's Packager for iPhone -- a feature in the company's Flash Professional CS5 authoring tool -- "is available for developers to use today in Flash Professional CS5, and we will now resume development work on this feature for future releases."

Developers currently can resurrect Adobe's Packager for iPhone tool and get working with the combinations of AIR and iOS versions that have come out since April, noted Adobe Systems Product Manager Christian Cantrell. "Everything still works perfectly -- it only took me about fifteen minutes to get my environment set up again," Cantrell wrote.

Currently, however, this workflow is far from ideal -- especially for developers who use Flash Builder. "Keep in mind that what you're seeing here represents a very low-level usage of the SDKs, and not what we were ultimately planning on releasing," Cantrell explained

Thursday, September 9, 2010

Nielsen-Blackberry-Users-Download-An-Average-of-14-Applications

Nielsen recently conducted a survey of 4,000 mobile subscribers to determine how many apps they have on their device. Overall, users have an average of 27 apps installed on their phone, up from 22 in December 2009. The average number of apps downloaded per smartphone are as follows:

iPhone: 40
Android: 25
BlackBerry: 14

A BlackBerry really starts to lose some performance once you exceed around 20 apps and it’s no wonder the average is 14. Another interesting tidbit from the Nielsen study is that games and weather apps are the most popular across all devices, with navigation apps quickly gaining popularity. Social networking is also very popular with Facebook being a top-ranked app across all platforms. Twitter is only in the top 5 apps for BlackBerry and YouTube doesn’t make the top for either BlackBerry or iPhone.

ios-4-1-brings-back-iphone-field-test-mode

The new iOS 4.1 that Apple released since yesterday has brought back the “Field Test Mode”, which can provide precisely your cell signal reception strength at your exact location.

Once upgraded to the new OS, from your iPhone, bring up the phone app and dial *3001#12345#* – You will see the standard signal bars located on top left corner of your iPhone, replaced with a number (shown as –89 in the screenshot). I assume this number represents the Db signal loss. Tap on it to toggle back to bars. Hit the home button to disable the field test mode.

For iPhone 4 users, try to play with the Field Test Mode by touching the gap on the lower left of your metal band to see if the attenuation of cell reception rumors are true.